FREE – Start Playing Last Res0rt: the RPG!
Some of you may’ve seen the concept art (and other things) floating about, but now it’s official: Last Res0rt has its own tabletop RPG! Whether you’re looking to take a couple of friends out for a night around Wonder or get up to no good on one of the many planets in the galaxy, this game’ll give you what you need to set up a character and cut loose!
And in case you’re wondering what I’m charging for this… it’s free.
No. Really. FREE. Not a donation incentive. Not a convention exclusive. Just sign up here to receive your PDF copy of the game.
This 30-page “beta” version of the game is enough to get you going — but the funny thing about games (especially RPGs) is that the games people make are never quite the same ones people want to play… so in order to make sure the 1st (printed) edition of the game is the best it can be, that means I need as many pairs of eyes as possible giving the game a chance and figuring out where I can make improvements in future iterations.
Even if you don’t think you’ll have a chance to play a campaign, the book provides an additional glimpse at the galaxy Last Res0rt exists in, including details on some of the more visible species (only a handful are available in the free version), various backstory details, and more!
All you have to do to get your hands on it is to sign up here. It’ll send you to sign up for Last Res0rt’s new mailing list, which’ll not only keep you abreast of new stuff happening on the site (as well as convention appearances, new items for sale, and possibly even list-exclusive giveaways and discounts), it’ll let you know when the print version is available, as well as any additional bonuses we include to go along with your shiny new RPG book.
It’s already picking up reviews (heck, we’ve even somehow managed to end up with a writeup on a Polish gaming blog!) so what’re you waiting for? Grab a copy today!
Update (June 21, 2011): Hello, Goons from Something Awful!
This is a reminder that this lovely game is still very much in beta (i.e. NOT the final version) and, in fact, that’s why this version is free to be dissected as opposed to a print version being posted for sale for actual money.
If you have any concerns about the game, its mechanics, its format, or anything else about it, and you sincerely wish to improve the game, please contact me or at least post your concerns where I can actually respond to them.
Hmmm. Interesting, and the system isn’t too bad. It reminds me a little of the D6 version of Interlock used in Teenagers from Outer Space, except that gave you traits/skills that added a bonus to your stats, rather than having ‘trained’ abilities that are *weaker* than the basic physical/mental ones (or is that limitation only in effect for character creation?). Also, some info on Soul Stats is needed–the rules in the PDF only allows Sterlings to be created and used properly, not the others.
I’ll probably be tweaking some of the game mechanisms for later iterations — the feedback I’ve gotten so far is… enlightening, to say the least.
Are you or a fan site going to set up a official forum for this RPG? A place to discuss it, suggestions, getting groups together, ect.
@Sharpshot: Not out of the question, but also not in the works either. If response to the game keeps going this strong, it’d be a mistake not to have some sort of site…
What kind of actions do you imagine would earn experience points for a player? Would they be earned sporadically (“you locked that door, good job!”) or periodically (“you survived the mission, huzzah!”).
@Sulucamas: in the game’s current form, I’ve left a lot of it up to the discretion of the GM. I’ll probably tighten it up to somewhere in the middle (“You did something that gave you a real sense of accomplishment! You get XP!”)
Well, looking over it, its got a 4e shadowrun vibe in how its does the challenges, using the stats as a way to lower the target threshold, but also to keep that 1 in 6 in there is a nice touch. However, you may want to cap that for balance reasons, if the target is 2x or more higher. (4e delved away from 3rds pool system, which was like refined stats in being a combination of two or three stats) Soul stats, strikes a balance of essence (life force, vital to mages, but not as so to the cybernetic folks, acting as a limiter to how much they could manage) magic, and karma (luck for anything you needed when the stakes are down, but renewing with heroics) depending how you approach it.
The three area’s allow a great deal of flexibility, but you may want to consider a standard array (two good, two above average/or one average and a above, and one or two bad ones. As dice can be very cruel at times), or a point buy system (both work if all races save the special types dont have a cost, it would have to see how the stats balance in regard to race) Refined strike me heavily as skills, which is different, but looks promising. I am not really sure how to take the senses yet, but its an interesting idea, and good real world one.
I’m sorry if i sounded off or in anyway overly critical, but I do look forward to the new refinements to this. Thank you for the time to read, and hope it works out with comic and this.
Indeed…The system mechanics are somewhat interesting, but I keep ending up thinking how I’d do the same sort of things in my personal favorite system, GURPS (which would has the base stats as, well, stats, the ‘refined’ stats as skills, and the ‘senses’ as sense advantages/disadvantages). OTOH, I’m very much liking finally seeing all this background information about the setting and character types. 🙂
Why I was asking for a forum. A place to talk about this in great detail without cluttering up the comments or the web comic forum. (Please don’t stop though, I’m eating up everything I can find on this.)
Made a thread on the forums with my response, hope you don’t mind.
@Inumo: Not at all! That forum needs more love anyway. ^_^
why have you stoped posting comics here?… ts been over a month, and im still jsut wondering.
@earth: I never stopped. Go to the home page / the archives and get caught up, will you?
… well.. im stupid, arent i. really sorry about that, it always seems im under a rock about these things.. heh..
You know that’s actually a legitmate concern if you have any computer or bionic structure.